Helldivers 2 Economy: Guide to Super Credits, Medals, and Gear

In Helldivers 2, progress is dictated by your ability to manage three primary resources: Requisition Slips, Medals, and Super Credits (SC). While Requisition Slips come naturally by playing the game, Medals and Super Credits require a more deliberate approach if you intend to unlock Warbond tiers and premium items without spending real-world money.
If you prefer to spend your limited gaming time diving into high-level missions rather than grinding Trivial maps, you can choose to buy Helldivers 2 Super Credits through trusted providers like U4N to unlock your preferred Warbonds immediately.
Maximizing Super Credits and Medals
Super Credits are the game's premium currency. While they can be purchased, they are also scattered across every map in "Points of Interest" (POIs). Medals, used to buy items within Warbonds, are found in these same locations. To earn these quickly, you must shift your mindset from "completing the mission" to "scavenging the map."
The Optimal Farming Setup
For pure efficiency, the goal is to see as much of the map as possible in the shortest amount of time.
- Difficulty: Level 1 (Trivial). Higher difficulties do not increase the amount of Super Credits found at POIs; they only increase the enemy density and the complexity of the map. On Trivial, the maps are small, enemies are sparse, and you can focus entirely on looting.
- Environment: Choose planets with Desert Dunes or Barren biomes. Visibility is your greatest asset. High-vegetation planets (jungles) or foggy marshes hide the beacons and containers you are looking for.
- The Loot Logic: In Helldivers 2, Super Credits, Medals, and Requisition Slips found during a mission are added to your account instantly. You do not need to extract to keep them. This is the foundation of high-speed farming.
Step-by-Step Execution
- Drop and Scout: Land near the center of the map. Look for golden beams of light shooting into the sky; these mark crashed escape pods which often contain SC or Medals.
- Radar Towers: If a Radar Tower sub-objective is on the map, prioritize it. Completing it reveals every POI on your mini-map as a small diamond icon.
- Containers and Bunkers: Blue/Orange Containers: These are buried in the ground at many POIs. Blast the doors open with an explosive or a high-penetration weapon. Bunkers (Friendship Doors): These require two people to press buttons simultaneously. If you are solo, these are usually inaccessible unless you use specific physics exploits with the Jump Pack. If playing with a partner, these are the highest-value targets as they often contain three separate loot spawns.
- The "Quit" Cycle allows you to maximize your efficiency by heading straight back to your Destroyer the moment the map is cleared, as all collected currency is saved to your account instantly. While this method effectively cuts out the extraction wait time, players looking to bypass the grind entirely can choose to buy Helldivers 2 Medals from U4N to unlock their desired Warbond gear and ship modules without the repetitive farming loops.
Note on Yields: A disciplined solo run on a Trivial map usually takes 4–6 minutes. You can expect 10 to 40 Super Credits per run. At a steady pace, this averages out to roughly 400 Super Credits per hour, making it possible to earn a Premium Warbond (1,000 SC) in about two and a half hours of focused play.
Loadout Recommendations for Scavenging
Your loadout for farming differs significantly from a loadout meant for Difficulty 9 (Helldive) combat. You aren't looking for firepower; you are looking for utility.
Armor: Speed is Everything
Always wear Light Armor. Specifically, look for armor with the Extra Padding passive (for survivability if you get nicked by a scavenger) or the Scout passive (which allows you to place markers on the map to radar-ping nearby enemies). The high stamina regen and sprint speed allow you to cross a Trivial map in seconds.
Stratagems and Weapons
- Jump Pack: Essential for verticality. It allows you to bypass terrain obstacles and reach high-ground POIs quickly.
- Anti-Materiel Rifle (AMR) or Grenade Launcher: These are excellent for popping the doors of shipping containers from a distance, saving you the time of walking up to them and throwing a grenade.
- Stamina Enhancement Booster: If playing with a group, this is the most important booster to ensure the team never has to stop moving.
Items and Combat Loadouts
When you aren't farming and are instead playing the game for "real," your equipment needs to be tailored to the enemy faction you are facing.
Weaponry
- The LAS-16 Sickle (Energy-Based): Best against Automatons. It has near-zero recoil and infinite ammo if managed correctly, making it perfect for picking off bot heads at mid-range.
- SG-225IE Breaker Incendiary (Shotgun): The gold standard for Terminids. The fire damage-over-time (DOT) kills smaller bugs (Scavengers and Hunters) with a single pellet, allowing you to "spray and pray" into a crowd to thin the horde.
- P-19 Redeemer (Pistol): Currently the most reliable secondary. Its high fire rate serves as a "get out of jail free" card when a Hunter or Stalker gets too close.
Defensive and Offensive Stratagems
- Eagle Airstrike: Perhaps the most versatile stratagem in the game. It can close bug holes, destroy fabricators, and clear medium-armored targets.
- Orbital Gatling Barrage: Since recent buffs, this has a very short cooldown and provides excellent area denial against smaller breaches.
- "Guard Dog" Rover: For bug missions, the laser drone is invaluable. It provides 360-degree coverage, often killing enemies you didn't even see behind you, allowing you to focus on objectives.
Warbond Priorities: What to Unlock First
Warbonds are the "Battle Passes" of Helldivers 2, but they do not expire. Because Medals are a finite resource in terms of time spent, you should spend them strategically.
1. Hellpod Space Optimization (Booster)
Found in the first (free) Warbond, this is the most important item in the game. It ensures your team spawns with full ammo, grenades, and stims. Without it, you start at half-capacity, which is a massive disadvantage at higher difficulties.
2. High-Impact Weapons
Focus on unlocking the Breaker (standard) and the Sickle (from the Cutting Edge Warbond). These weapons provide a baseline of power that makes earning more medals significantly easier.
3. Localization Confusion (Booster)
If you have the Steeled Veterans or Cutting Edge Warbonds, look for boosters that increase the time between enemy reinforcements. This is vital for high-level play where "death loops" (constant enemy drops) can end a mission.
4. Armor with Specific Passives
Do not buy armor based on looks. Prioritize:
- Med-Kit: Increases stim capacity by +2 and increases stim duration. This is essentially "God Mode" for 4 seconds.
- Engineering Kit: Reduces recoil when crouching and increases grenade capacity. Essential for those who rely on grenades to clear outposts.








